/*=============================================================================
	UExporter.cpp: Exporter class definition.
	Copyright 1997-1999 Epic Games, Inc. All Rights Reserved.

	Revision history:
		* Created by Tim Sweeney
=============================================================================*/

/*----------------------------------------------------------------------------
	UExporter.
----------------------------------------------------------------------------*/

//
// An object responsible for exporting other objects to files.
//
class CORE_API UExporter : public UObject
{
	DECLARE_ABSTRACT_CLASS(UExporter,UObject,0)

	// Variables.
	UClass*         SupportedClass;
	TArray<FString> Formats;
	INT				TextIndent;
	BITFIELD		bText  : 1;
	BITFIELD        bMulti : 1;

	// Constructor.
	UExporter();

	// UObject interface.
	void Serialize( FArchive& Ar );
	void StaticConstructor();

	// UExporter interface.
	virtual UBOOL ExportText( UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn ) {return 0;}
	virtual UBOOL ExportBinary( UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn ) {return 0;}
	static UExporter* FindExporter( UObject* Object, const TCHAR* Filetype );
	static INT ExportToFile( UObject* Object, UExporter* Exporter, const TCHAR* Filename, UBOOL NoReplaceIdentical=0, UBOOL Prompt=0 );
	static void ExportToArchive( UObject* Object, UExporter* Exporter, FArchive& Ar, const TCHAR* FileType );
	static void ExportToOutputDevice( UObject* Object, UExporter* Exporter, FOutputDevice& Out, const TCHAR* FileType, INT Indent );
};

/*----------------------------------------------------------------------------
	The End.
----------------------------------------------------------------------------*/
